//====================================================================================================================

event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 0.2
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.2 0.4
	
	Animate	PlayerStatusHealthValue					FgColor		"255 255 255 255" 					Linear 0.0 0.075
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"0 0 0 255" 						Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Buff Target" 				Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueSpecgui 			FgColor 	"Health Buff Spec" 					Accel 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"255" 								Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Buff Killer" 				Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Accel 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"140 255 100 255" 					Linear 0.0 0.075
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	    					Accel 	0.0 0.0
    Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.0 0.3
	Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.3 0.6
	
	RunEvent HudHealthBonusPulseLoop				0.4
}

event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse					0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 					0.0
	StopEvent HudHealthBonusPulseLoop				0.0
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0"									Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValue					FgColor		"255 255 255 255"					Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Accel	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 						Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Linear 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"227 227 227 255"            		Accel 	0.0 0.0
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	       					Accel 	0.0 0.0
    Animate	SpecBG 	         						Alpha		"255"								Accel 	0.0 0.0
}

//====================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"0"		Linear 0.0 0.0
	
	Animate PlayerStatusHealthValue 	FgColor		"255 0 0 255"		Linear 0.0 0.075
    Animate PlayerStatusHealthValue 	FgColor		"192 28 0 140"			Linear 0.125 0.075
	
	//Animate PlayerStatusHealthValue					FgColor		"Health Hurt"						Linear 	0.0 0.0
	
	//Animate PlayerStatusHealthValue 				alpha 		255 								linear 	0.0 0.0
	//Animate PlayerStatusHealthValue 				FgColor 	"147 44 31 255" 					linear 0.0 0.075
	//Animate PlayerStatusHealthValue 				FgColor 	"255 73 77 255" 					linear 0.125 0.075
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Hurt Target" 				Linear 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Hurt Spec" 					Linear 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"255" 								Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Hurt Killer" 				Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 						Accel 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"200 0 0 255"						Linear 0.0 0.075
	Animate	PlayerStatusHealthValueTour  			FgColor		"255 0 0 255"						Linear 0.125 0.075
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	    					Accel 	0.0 0.0
    Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.0 0.3
	Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.3 0.6

	RunEvent HudHealthDyingPulseLoop				0.25
}

event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse					0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse					0.0
	StopEvent HudHealthDyingPulseLoop 				0.0
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValue					FgColor		"Health Numbers"					Linear 	0.0 0.0
	
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Accel 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Accel 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 					Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Linear 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"227 227 227 255"            		Accel 	0.0 0.0
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	       					Accel 	0.0 0.0
    Animate	SpecBG 	         						Alpha		"255"								Accel 	0.0 0.0
}

